User talk:Korthas Blackmane

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Hello

Just stopping by to say that you put some information in the wrong place, I think it would be better if you create a guide for it instead.

Here, I thought it would be a waste to just delete;


"The ancient and sacred realm Arcangrove is the beloved home and refuge of the Mages of Lore. From the soaring heights of the high tower, to great mother tree of Cloister, to the depths of swamps of Mudluk and the deep ocean realm of the Natatorium, from the ruins of the mysterious city of Gilead , to the volcanic regions of Mafic , it is obvious that the tides of magic are strongest in the forgotten realm.

Long before either the realm of Greenguard and kingdom of Oaklore where formed, the Mages of Arcangrove were a high advanced people. While mere mortals squabbled over who should be chief of the tribe, the Mages of Arcangrove sat in the soaring heights of the high tower and map out the wonders of heavens, delved into the earth and woke the first elementals and built once wondrous city of Gilead.

But alas, the mighty realm of Arcangrove fell into decay and corruption. The Mages began to squabble amongst themselves, each believing a different view as how magic should be used and taught. Some believed that the mages were superior to the non magic residents of lore and believed that the mortals were nothing more than vermin that should be eradicated and the world of Lore should be populated by only magic wielders. Others believed that mages were supposed to be guardians of the world of lore and help the mortals defeat the forces of Chaos.

Eventually this disagreement escalated in to outright war. The mighty city of Gilead was destroyed and its people exterminated and the other residents of Arcangrove fled back into the hidden realms and watched as the mages tore themselves apart. Eventually, after nearly a thousand years of warfare, the mages broke four main different factions, mages, druids, shamans and necromancers. These four divisions came to a compromise and allowed one another to practice their one belief and opinions, as long as it does not put the realm of Arcangrove at risk. Some agreed to this pact somewhat begrudgingly while others where all too happy agree.

Magi (Mages)

Mage is the term for any singular student of the magical arts, the plural being Magi. The forces of magic have always flown through the realms of Lore, much the ways blood flows through the veins and arteries of the living. Without it flowing and criss-crossing the surface of the world of Lore would be devoid of life. Magic has always been part of the peoples of Lore’s lives, and certain individuals (the Magi) have the ability to understand and manipulate the flow of magic to different ends. While some wield this seemingly god-given power to heal and create, there are those who have been corrupted and would use this power it to destroy and conquer. Magic is the essence of the rawest power in the universe and can be very dangerous in the wrong hands; magic is simply a tool a mage uses to direct his or her will. Magic is no more good or evil than any tool in the hands of anyone skilled in the craft. But when used for twisted and corrupted purposes, Magic can wreak such destruction and devastation that it could wipe all life of the face of the whole of Lore forever.

Druids

The Druids are a certain division of Magi who focus their power on the workings of the natural world that surrounds them. They are able to communicate with wild and domesticated beasts alike, as well as tree and other plant life. There are even rumours that there are Druids so powerful that are even to speak with the winds and the rocks of the earth themselves. Druids are able to harness the power of the elements, attacking their foe with the ferociousness of an enraged cave bear or defending villages and settlements by splitting an oncoming forest fire in have leaving villages unscathed. They are able to coax gentle rain on a failing crop or destroy mighty fortresses by causing the forest in which it sits to swallowing it whole without leaving trace. Most Magi have reasonable control over the four elements, but the druid’s command over nature is unparallel

Shamans

The shamans are another specialised division of magic wielders, who are able to communicate with spirits of the world around them. The magical nature of Lore gives almost every object, from the shining moon in the night sky to ink in which this book is written, each has its own unique spirit and personality. These spirits are not always aware of the outside world but the shamans have the ability to rouse these slumbering being and communicate with them. By focusing their will, Shamans are able to use these spirits in their surroundings to accomplish their own personal goals. Though this spirit manipulation through magical forces can be extremely powerful and as a tool or even a weapon, manipulating spirits is highly dangerous and risky. Many shamans hold the belief that “True magic flows from the ability to listen to the world around you.”

Necromancers

Necromancy is one of darkest schools of magic and is highly feared throughout Lore. Unlike the Druids and the common known Magi, who harnesses the life and energy flowing through all living things, the Necromancers wield the polar opposite... the magic given off by the death of a living being, and the magical aura that surrounds the dead. Most often Necromancers use this type of magic in an attempt to increase their own power, unnaturally extend their own existence beyond death, or create Liches (undead spell casters) and other mindless puppets from the dead to achieve their own dark and twisted purposes. Necromancy is particularly hated and feared, even amongst other magi for their blatant disrespect it shows for the bases forces of nature. To the direct natural flow of magic is and art, but to flaunt that power in the face of death is a dangerous show of ignorance and pride. For that reason, most necromancy comes to very sticky and unpleasant ends."


Thanks,
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