Greetings Adventurers! AQWorlds Wiki is going to be updating.
A massive editing spree will be attempted to cleanup this wiki for your convenience!
Currently: Fixing Guides.
Healer Class
From AQWorlds Wiki
| Healer Class |
| Class Name: |
Healer |
| Level Required: |
1 |
| Upgrade Required: |
No |
| Reputation Required: |
N/A |
| Requirements |
| Location: |
Juvania's Shop - Trainers |
| Buy: |
5,000 Gold |
| Sell: |
1,250 Gold |
| Stats |
| Skills: |
- Auto Attack
- Clear Mind
- Energy Flow
- Heart Beat
- Healing Word
|
| Mana Regeneration Methods: |
- Strike an enemy in combat (more effective on crits)
- Dodge any attack (Restores HP as well)
|
| Enhancement: |
Suggested enhancements for this class can be found here. |
| Notes: |
|
- This is one of the four starting classes: Mage, Warrior, Healer and Rogue.
- Healer does 100% base damage with any weapon.
- One of the two classes needed to unlock the Paladin and DoomKnight classes. The other class is Warrior or Warlord. (Must be at rank 10 for both classes and have rank 5 in Good/Evil reputation, depending of which class you want.)
- Has the same skill set as Acolyte and Witch.
- The more players attacking a monster, the faster a healers will regain mana. It doesn't matter if the attacking players are high-level or not: Energy Flow does not take in consideration the attack's damage to recover MP, but only whether players hit or not.
- This class is more than capable of out tanking high health monsters, but will kill monsters extremely slowly.
- The Book of Arcangrove tells us about the Magic of Healing.
- The original Healer class was replaced by a new class of the same name, but with a different armor. Everyone that had the original class had their Healer class replaced with Healer Class(Rare).
|
|
|
Healers are servants of good who use their powers to aid the sick, weak, and injured. Their powerful healing magic is often the difference between a groups victory or doom. |
|
| | Healing Word |
| Attack Type: |
Magical |
| Description: |
Heals a friendly target for a large amount immediately, and up to 3 additional nearby targets for a smaller amount. Applies Radiance to the first target, healing for an additional amount over 16 seconds, and restoring some mana to the caster when the target takes damage. |
| Rank Required: |
Rank 1 |
| Mana: |
30 Mana |
| Cooldown: |
6 Seconds |
|
|
|
| | Heart Beat |
| Attack Type: |
Magical |
| Description: |
Deals 10% of current HP plus moderate magical damage to the target. |
| Rank Required: |
Rank 2 |
| Mana: |
12 Mana |
| Cooldown: |
2 Seconds |
|
|
|
| | Energy Flow |
| Attack Type: |
Magical |
| Description: |
Grants Mana to the caster each time the target takes damage for 12 seconds. Also applies Inhibition, reducing the target's damage by 30% for 8 seconds. |
| Rank Required: |
Rank 3 |
| Mana: |
5 Mana |
| Cooldown: |
12 Seconds |
|
|
|
| | Pure Hearted |
| Attack Type: |
Passive |
| Description: |
Increases healing by 10% |
| Rank Required: |
4 |
| Mana: |
None |
| Cooldown: |
None |
|
|
|
| | Resolute |
| Attack Type: |
Passive |
| Description: |
Damage taken reduced by 10% |
| Rank Required: |
4 |
| Mana: |
None |
| Cooldown: |
None |
|
|
|
| | Clear Mind |
| Attack Type: |
Magical |
| Description: |
Reduces friendly target's Mana cost by 50% for 10 seconds. |
| Rank Required: |
Rank 5 |
| Mana: |
20 Mana |
| Cooldown: |
20 Seconds |
|
|